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GigaConomy

GigaConomy

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Devlog

  • Devlog_Level Design Ideation_Hao
    April 22, 2023 by Project_Carrot#Level Design, #map layout
    Welcome to the level design dev log for our game set in the Future AI World! In this dev log, we'll be focusing on the ideation step for our ice world and robot city levels. Concept: Our game takes pl... Continue reading
  • Our Capstone Journey with Intergalactic Instacart!
    April 22, 2023 by Project_Carrot
    Hello fellow gamers and developers! We are a team carrot, a group of passionate GDAP and GLD students in Sheridan College 2023, and we are excited to share with you our capstone project, Intergalactic... Continue reading
  • How to improve the efficiency of our development.
    April 21, 2023 by Project_Carrot
    Before we start our project, I would like to list some principles to help us improve our efficiency. I wrote these down in our TDD. I'll explain here what the reason for doing this is. In each weekly... Continue reading
  • Reusable Level Structure
    April 21, 2023 by xlthlx
    We level designers planned to design a reusable level structure. To be more precise, new levels can be built by rotating the orginal level structure and blocking some parts of it. So the first thing w... Continue reading
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